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・ Packet processing
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Packet switching
・ Packet telephony
・ Packet Tracer
・ Packet trade
・ Packet transfer delay
・ Packet writing
・ Packet-switching node
・ PacketCable
・ Packeteer
・ PacketExchange
・ PacketFence
・ Packetized elementary stream
・ Packetized Ensemble Protocol
・ Packetsquare
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Packet switching : ウィキペディア英語版
Packet switching
Packet switching is a digital networking communications method that groups all transmitted data into suitably sized blocks, called ''packets'', which are transmitted via a medium that may be shared by multiple simultaneous communication sessions. Packet switching increases network efficiency, robustness and enables technological convergence of many applications operating on the same network.
Packets are composed of a header and payload. Information in the header is used by networking hardware to direct the packet to its destination where the payload is extracted and used by application software.
Starting in the late 1950s, American computer scientist Paul Baran developed the concept ''Distributed Adaptive Message Block Switching'' with the goal to provide a fault-tolerant, efficient routing method for telecommunication messages as part of a research program at the RAND Corporation, funded by the US Department of Defense.〔Paul Baran, ''On Distributed Communications'', Volume I–XI, Rand Corporation Research Report, August 1964〕 This concept contrasted and contradicted the heretofore established principles of pre-allocation of network bandwidth, largely fortified by the development of telecommunications in the Bell System. The new concept found little resonance among network implementers until the independent work of Donald Davies at the National Physical Laboratory (United Kingdom) (NPL) in the late 1960s. Davies is credited with coining the modern name ''packet switching'' and inspiring numerous packet switching networks in Europe in the decade following, including the incorporation of the concept in the early ARPANET in the United States.〔Larry Roberts, ''The Evolution of Packet Switching'', Invited paper, IEEE, November 1978.〕
==Concept==

One simple definition of packet switching is:
Packet switching features delivery of variable bit rate data streams, realized as sequences of packets, over a computer network which allocates transmission resources as needed using statistical multiplexing or dynamic bandwidth allocation techniques. When traversing network nodes, such as switches and routers, packets are buffered and queued, resulting in variable latency and throughput depending on the link capacity and the traffic load on the network.
Packet switching contrasts with another principal networking paradigm, circuit switching, a method which pre-allocates dedicated network bandwidth specifically for each communication session, each having a constant bit rate and latency between nodes. In cases of billable services, such as cellular communication services, circuit switching is characterized by a fee per unit of connection time, even when no data is transferred, while packet switching may be characterized by a fee per unit of information transmitted, such as characters, packets, or messages.
Packet mode communication may be implemented with or without intermediate forwarding nodes (packet switches or routers). Packets are normally forwarded by intermediate network nodes asynchronously using first-in, first-out buffering, but may be forwarded according to some scheduling discipline for fair queuing, traffic shaping, or for differentiated or guaranteed quality of service, such as weighted fair queuing or leaky bucket. In case of a shared physical medium (such as radio or 10BASE5), the packets may be delivered according to a multiple access scheme.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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